Wiggle Room

Designing for play that inspires movement and imagination

Designing for play that inspires movement and imagination

Designing for play that inspires movement and imagination

Our Focus

Design Research

Design Research

UX Design

UX Design

Website Design

Website Design

Service Design

Service Design

Design Education

Design Education

Play through collaboration

Wiggle Room, created by Boom Clap Play, is a multi-sensory installation that gives children new ways to play, explore, and imagine. Combining light, sound, sculpture, and a responsive environment, it invites children to move, explore, and create in ways that spark imagination and joy. To ensure the experience reflected the input of children, parents, and educators, Big Motive led the research and co-design process.

Listening to families and educators

We talked to parents, guardians and teachers to uncover what makes a fun, engaging day’s activity for the whole family. Their insights shaped a framework of dos and don’ts, such as providing clear wayfinding, balancing digital technology with tactile elements, and ensuring that there’s something for everyone. Visits to existing interactive exhibitions gave us further evidence of what delighted and inspired (or frustrated) families.

An immersive space for movement and discovery

The result is Wiggle Room: a dynamic environment where body and object tracking technology transform movement into a vibrant digital world. More than an art installation, it sets a new benchmark for child-centred cultural experiences that are inclusive, memorable and meaningful.

Person holding a smartphone showing the Resilico app with flood alerts and safety options.
House partially submerged in floodwater, symbolising the effects of severe flooding
Mobile and desktop mockups showing the Arts Council website interface — event listings, artist profiles, and focused layouts.

Children are co-designers

The heart of the project was collaboration with children aged 6 to 11. Guided by our Kids First Report principles and supported by playworkers from PlayBoard NI and YMCA Bangor, we ran playful workshops in which children brainstormed, sketched their ideas, voted on their favorites, and made their own prototypes of what the experience could be. Their creativity directly shaped the design of the installation.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

Play through collaboration

Wiggle Room, created by Boom Clap Play, is a multi-sensory installation that gives children new ways to play, explore, and imagine. Combining light, sound, sculpture, and a responsive environment, it invites children to move, explore, and create in ways that spark imagination and joy. To ensure the experience reflected the input of children, parents, and educators, Big Motive led the research and co-design process.

Listening to families and educators

We talked to parents, guardians and teachers to uncover what makes a fun, engaging day’s activity for the whole family. Their insights shaped a framework of dos and don’ts, such as providing clear wayfinding, balancing digital technology with tactile elements, and ensuring that there’s something for everyone. Visits to existing interactive exhibitions gave us further evidence of what delighted and inspired (or frustrated) families.

An immersive space for movement and discovery

The result is Wiggle Room: a dynamic environment where body and object tracking technology transform movement into a vibrant digital world. More than an art installation, it sets a new benchmark for child-centred cultural experiences that are inclusive, memorable and meaningful.

Person holding a smartphone showing the Resilico app with flood alerts and safety options.
House partially submerged in floodwater, symbolising the effects of severe flooding
Mobile and desktop mockups showing the Arts Council website interface — event listings, artist profiles, and focused layouts.

Children are co-designers

The heart of the project was collaboration with children aged 6 to 11. Guided by our Kids First Report principles and supported by playworkers from PlayBoard NI and YMCA Bangor, we ran playful workshops in which children brainstormed, sketched their ideas, voted on their favorites, and made their own prototypes of what the experience could be. Their creativity directly shaped the design of the installation.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

Play through collaboration

Wiggle Room, created by Boom Clap Play, is a multi-sensory installation that gives children new ways to play, explore, and imagine. Combining light, sound, sculpture, and a responsive environment, it invites children to move, explore, and create in ways that spark imagination and joy. To ensure the experience reflected the input of children, parents, and educators, Big Motive led the research and co-design process.

Listening to families and educators

We talked to parents, guardians and teachers to uncover what makes a fun, engaging day’s activity for the whole family. Their insights shaped a framework of dos and don’ts, such as providing clear wayfinding, balancing digital technology with tactile elements, and ensuring that there’s something for everyone. Visits to existing interactive exhibitions gave us further evidence of what delighted and inspired (or frustrated) families.

An immersive space for movement and discovery

The result is Wiggle Room: a dynamic environment where body and object tracking technology transform movement into a vibrant digital world. More than an art installation, it sets a new benchmark for child-centred cultural experiences that are inclusive, memorable and meaningful.

Person holding a smartphone showing the Resilico app with flood alerts and safety options.
House partially submerged in floodwater, symbolising the effects of severe flooding
Mobile and desktop mockups showing the Arts Council website interface — event listings, artist profiles, and focused layouts.

Children are co-designers

The heart of the project was collaboration with children aged 6 to 11. Guided by our Kids First Report principles and supported by playworkers from PlayBoard NI and YMCA Bangor, we ran playful workshops in which children brainstormed, sketched their ideas, voted on their favorites, and made their own prototypes of what the experience could be. Their creativity directly shaped the design of the installation.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

Make the future real.

Big or small, every idea starts with a conversation.