Our Place in Space

Designing for wonder about our place in the world

Designing for wonder about our place in the world

Designing for wonder about our place in the world

Our Focus

Design Research

Design Research

Product Design

Product Design

UX Design

UX Design

A cosmic walk with a human message

As part of the UNBOXED programme, Big Motive worked with the Nerve Centre and artist Oliver Jeffers to create Our Place in Space, an interactive sculpture trail brought to life through augmented reality. This digital storytelling experience blended science, culture, and design to shift perspectives on identity, borders, and belonging.

Close-up of hands arranging yellow sticky notes during a design workshop session.
Designer using a laptop to review prototype screens for the Locker Room digital platform.

Bringing the solar system down to Earth

Our challenge was to turn a physical walk through a scale model of the solar system into a deeply human journey. Through layered AR storytelling, we invited users to reflect on their place in the universe, connecting space science with emotional resonance and social context.

Digital storytelling that leaves a lasting impact

Our Place in Space became more than an AR experience. It was a powerful public engagement project that bridges art, science, and technology to create a memorable, accessible learning journey. By creating a digital experience around meaningful, immersive storytelling, we reminded people that we all share the same small planet and the same big sky.

Designing for wonder, not just screens

The mobile app was co-designed with families, educators, and young people. It offered location-aware content: animations, audio stories, and interactive facts, revealed along the trail. But it wasn’t screen-heavy. The experience was designed to get people looking up, encouraging real-world exploration and moments of real-life awe.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

A cosmic walk with a human message

As part of the UNBOXED programme, Big Motive worked with the Nerve Centre and artist Oliver Jeffers to create Our Place in Space, an interactive sculpture trail brought to life through augmented reality. This digital storytelling experience blended science, culture, and design to shift perspectives on identity, borders, and belonging.

Close-up of hands arranging yellow sticky notes during a design workshop session.
Designer using a laptop to review prototype screens for the Locker Room digital platform.

Bringing the solar system down to Earth

Our challenge was to turn a physical walk through a scale model of the solar system into a deeply human journey. Through layered AR storytelling, we invited users to reflect on their place in the universe, connecting space science with emotional resonance and social context.

Digital storytelling that leaves a lasting impact

Our Place in Space became more than an AR experience. It was a powerful public engagement project that bridges art, science, and technology to create a memorable, accessible learning journey. By creating a digital experience around meaningful, immersive storytelling, we reminded people that we all share the same small planet and the same big sky.

Designing for wonder, not just screens

The mobile app was co-designed with families, educators, and young people. It offered location-aware content: animations, audio stories, and interactive facts, revealed along the trail. But it wasn’t screen-heavy. The experience was designed to get people looking up, encouraging real-world exploration and moments of real-life awe.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

A cosmic walk with a human message

As part of the UNBOXED programme, Big Motive worked with the Nerve Centre and artist Oliver Jeffers to create Our Place in Space, an interactive sculpture trail brought to life through augmented reality. This digital storytelling experience blended science, culture, and design to shift perspectives on identity, borders, and belonging.

Close-up of hands arranging yellow sticky notes during a design workshop session.
Designer using a laptop to review prototype screens for the Locker Room digital platform.

Bringing the solar system down to Earth

Our challenge was to turn a physical walk through a scale model of the solar system into a deeply human journey. Through layered AR storytelling, we invited users to reflect on their place in the universe, connecting space science with emotional resonance and social context.

Digital storytelling that leaves a lasting impact

Our Place in Space became more than an AR experience. It was a powerful public engagement project that bridges art, science, and technology to create a memorable, accessible learning journey. By creating a digital experience around meaningful, immersive storytelling, we reminded people that we all share the same small planet and the same big sky.

Designing for wonder, not just screens

The mobile app was co-designed with families, educators, and young people. It offered location-aware content: animations, audio stories, and interactive facts, revealed along the trail. But it wasn’t screen-heavy. The experience was designed to get people looking up, encouraging real-world exploration and moments of real-life awe.

Collection of mobile interface screens showing the Resilico digital tools for flood preparedness.

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